Designed and prototyped a gaze-driven interaction model for Meta Orion. Built a functional Python-based prototype using MediaPipe to test real-world eye-tracking latency and refine UX responsiveness.
A gaze-driven interaction model for AR — prototyped with computer vision, designed for Meta Orion.
Designed and prototyped a gaze-driven interaction model for Meta Orion. Built a functional Python-based prototype using MediaPipe to test real-world eye-tracking latency and refine UX responsiveness.
I replaced manual swiping with a "Intentional Closure" trigger.
A deliberate eye closure acts as a navigation command, transforming a
physiological reflex into a functional UI gesture for a 100% hands-free experience.
By measuring the duration of gaze focus (dwell time), the system predicts
user commitment, making navigation faster than a physical touch.
I developed a Python-based pipeline that calibrates gaze detection against
the user's facial geometry. This approach implements Head-Motion
Compensation by stabilizing the tracking relative to the bridge of the nose,
separating intentional eye movements from natural, passive head drifts.
Experience the gaze-driven interaction on your own device. Download the standalone executable or run it from the source.
Note: Requires a functional webcam for eye-tracking.
Requires Python 3 — don't have it? Download here (2 min install), then double-click the file. Everything else installs automatically.
Keep exploring.
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